![]() (o) the appropriate bridge for your progress display plugin (For example: if you want to use ActionBarAPI you need AsyncWorldEdit-ActionBarAPI).(o) to enable blocks loggin and blocks access control download BlocksHub.install AsyncWorldEdit (the injector is no longer needed).To install the plugin simply follow those steps (steps 5-6 are optional): If AsyncWorldEdit lacks a feature that you would like to have, that would make your work much easier send me a PM describing your needs. WARNING: You can download a jar file of the plugin only from the Premium download page, if you got it from other source it is an illegal copy (providing downloads for the jar breaks the license). Secondly you won't need to build the jar file by yourself, you will get a pre-build jar file. So what do I get when I buy the premium version? First thin, and most important, you will get support (starting from simple trouble shooting to help in working with the source code). The source code will be provided without compilation instructions and without DRM modules. It might skip some versions, it might be released the same day as the premium, it might be released after couple of weeks. The JAR release for the free version might be released might not. First the changes will be available as source code. All the updates to the premium version will eventually be added to the free version (it might be days it might be weeks) after the premium release. Ok so wher's the cache? First and most important, you won't receive support for the free version. All the changes and features added to the premium are now available for everyone. Starting from the 1'st of January 2018 the AsyncWorldEdit Premium and the free versions are again one software. In addition to that if WorldEdit team releases a new feature, fixes a bug all you need to do is update WorldEdit and AWE will do its job as usual. So basically you get the same commands, same permissions and the same experience. There fore you have access to all the WorldEdit operations, and all those operations work exactly like in the original WorldEdit. AsyncWorldEdit is not a reimplementation of WorldEdit! It attaches the original WorldEdit API and WorldEdit classes and tries to fix the lags. The package size and how often the blocks are drawn are configurable in the config. ![]() ![]() All the block drawing is done in packages. This plugin has only one function: eliminate the lag caused by the WorldEdit! This is done by replacing the WorldEdits session with an special asynchronous one. ![]()
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